Game preset

Enter the Gungeon: controller layout for Mac

Enter the Gungeon does not need a controller-aware version of itself to be played from a controller on a Mac. InputConfig sends real keyboard and mouse events, so the game sees a keyboard and a mouse, and you hold the controller. This is the layout the app's Smart Preset Maker builds for it: Twin-stick roguelite: move, aim, dodge, reload.

Get the preset in two clicks

  1. Open InputConfig and click Smart Preset Maker on the welcome screen.
  2. Search for Enter the Gungeon and pick it. The layout below is created as a preset in your sidebar, named and ready.
  3. Press Activate. Every row can be changed afterwards: the editor's Scan button rebinds any control the moment you touch it.

The preset can open Steam.app for you when it activates.

The full button map

ControllerSendsWhat it does
Left stick leftAMove left (A)
Left stick rightDMove right (D)
Left stick upWMove up (W)
Left stick downSMove down (S)
Right stick rightMouse motion right (speed 18)Aim right
Right stick leftMouse motion left (speed 18)Aim left
Right stick downMouse motion down (speed 18)Aim down
Right stick upMouse motion up (speed 18)Aim up
Right triggerLeft clickFire
Left triggerRight clickDodge roll (right click)
A / CrossSpaceUse active item (Space)
B / CircleEInteract (E)
X / SquareRReload (R)
Y / TriangleQUse blank (Q)
LB / L1Scroll upPrevious gun
RB / R1Scroll downNext gun
L3 (left stick click)Right clickDodge roll (right click)
Start / OptionsEscapeMenu (Esc)

Button names follow the Xbox / PlayStation pair shown in the editor, so A / Cross is the bottom face button on either pad. On a Switch Pro Controller the bottom button is labelled B; the mapping still fires on position.

Tips

  • Left stick moves, right stick aims; right trigger fires, left trigger dodge-rolls.
  • Default mouse preset: dodge roll is right click, active item is Space, blank is Q.

Make it yours

Nothing here is fixed. Rows can be re-scanned to a different control, given hold and double-tap actions, chords, turbo, macros, haptic or spoken feedback, and per-binding deadzones and sensitivity curves. The binding editor guide covers every option, and the controller map shows what each control is called.

Related

Download on the Mac App Store