Game preset

Dragon Ball FighterZ: controller layout for Mac

Dragon Ball FighterZ does not need a controller-aware version of itself to be played from a controller on a Mac. InputConfig sends real keyboard and mouse events, so the game sees a keyboard and a mouse, and you hold the controller. This is the layout the app's Smart Preset Maker builds for it: Tag fighter: move, attack, assist.

Get the preset in two clicks

  1. Open InputConfig and click Smart Preset Maker on the welcome screen.
  2. Search for Dragon Ball FighterZ and pick it. The layout below is created as a preset in your sidebar, named and ready.
  3. Press Activate. Every row can be changed afterwards: the editor's Scan button rebinds any control the moment you touch it.

The full button map

ControllerSendsWhat it does
D-pad upUpJump / up
D-pad downDownCrouch / down
D-pad leftLeftWalk / block left
D-pad rightRightWalk / block right
Left stick leftLeftLeft stick left = back
Left stick rightRightLeft stick right = forward
Left stick upUpLeft stick up = jump
Left stick downDownLeft stick down = crouch
X / SquareUSquare = Light Punch (default U)
Y / TriangleITriangle = Medium Punch (default I)
RB / R1OR1 = Heavy Punch (default O)
A / CrossJCross = Light Kick (default J)
B / CircleKCircle = Medium Kick (default K)
LB / L1LL1 = Heavy Kick (default L)
Right triggerO, LRT = HP+HK (throw / Drive Impact macro)
Left triggerI, KLT = MP+MK (Drive Parry macro)
Start / OptionsEscapeStart = pause / menu (Esc)
Back / Share / SelectTabBack = view / select (Tab)

Button names follow the Xbox / PlayStation pair shown in the editor, so A / Cross is the bottom face button on either pad. On a Switch Pro Controller the bottom button is labelled B; the mapping still fires on position.

Tips

  • Left stick or D-pad moves; face buttons attack and call assists.
  • Rebind any button in the editor to suit your team.

Make it yours

Nothing here is fixed. Rows can be re-scanned to a different control, given hold and double-tap actions, chords, turbo, macros, haptic or spoken feedback, and per-binding deadzones and sensitivity curves. The binding editor guide covers every option, and the controller map shows what each control is called.

Related

Download on the Mac App Store