Dragon Ball FighterZ on a Mac with a controller
The Dragon Ball FighterZ layout is built into InputConfig, free on the Mac App Store. You don't have to make an account, there are no subscriptions, and nothing is locked. Optimized for Apple silicon.
On a Mac: No Mac version: Steam lists it for Windows only. It streams to a Mac from a Windows PC you own or a cloud service that carries it, and when the stream passes your pad through, the game's own controls are the better way to play. This layout is for the stream that does not see the pad. Its keys come from a Street Fighter template, so match them to FighterZ once, as below.
Yes, Dragon Ball FighterZ plays on a Mac with a controller, streamed from a Windows PC or a cloud service that carries it. If the stream passes your pad, use the game's own controls. A keyboard layout adds a hop and a stream adds another. This layout is the fallback, and FighterZ fits it well: four attacks and two assists are exactly four face buttons and two bumpers.
On this page: 10 sections
- The layout, control by control
- How the layout thinks
- Match the keys to FighterZ
- Tune it
- If the game sees the pad
- Dragon Ball FighterZ controller support: controller or keyboard
- If your controller is not working in Dragon Ball FighterZ
- Get it in two clicks
- Dragon Ball FighterZ controls: every button and the key it sends
- Questions
The layout, control by control
How the layout thinks
- Move. The D-pad and the left stick both send the arrow keys: up jumps, down crouches, back walks and blocks.
- Punch rows. Square sends U, Triangle I, and R1 O.
- Kick rows. Cross sends J, Circle K, and L1 L.
- Trigger pairs. The right trigger sends O and L together, and the left trigger I and K, so one pull presses two keys.
- Menus. Pause on Start (Escape), select on Back (Tab).
FighterZ has six buttons: Light, Medium, Heavy, Special and two assists. The two assists belong on the bumpers, and that is where two of the six rows already are.
Match the keys to FighterZ
The rows send the Street Fighter keys, so match them once:
- Change the game. Set FighterZ's keyboard controls to the keys the rows send: U, I, O, J, K and L.
- Or change the rows. Open each attack row's output menu in InputConfig and pick the key FighterZ uses.
The triggers already send two keys at once, which suits this game, because its system moves are two-button presses.
- Super Dash. Point the right trigger at Heavy plus Special.
- Dragon Rush. Point the left trigger at Light plus Medium.
- Vanish. Medium plus Heavy, if you would rather have that one.
Two-button system moves become one trigger pull.
Tune it
- Sparking Blast. It is all four attack buttons at once. A row can carry several outputs that fire together, so give a stick click Light, Medium, Heavy and Special.
- D-pad or stick. Both move. Remove the four rows of the one your thumb drifts on.
- Turbo. Not in ranked, obviously. In training it is fine.
Sparking Blast on a stick click is the one row worth adding.
If the game sees the pad
A stream that passes your controller lets FighterZ read it directly, which is the better way to play. Keep this preset off then. With both running, every press arrives twice.
The native pad first, this layout only when the stream misses it.
Dragon Ball FighterZ controller support: controller or keyboard
Steam's store page lists full controller support for Dragon Ball FighterZ, so the game was made to be played on a controller, menus included. A keyboard and mouse work as well, and the choice is yours. On a Mac, use the game's own controller support first when it sees your pad; this layout is for a pad it does not see, or for buttons it will not let you move. Full support listed means the controller is a first-class way to play Dragon Ball FighterZ.
From Steam's listing, checked in October 2026. Every game's listing is in Mac games with controller support.
If your controller is not working in Dragon Ball FighterZ
When Dragon Ball FighterZ does not react to your controller on a Mac, climb this ladder, smallest step first:
- Check that the Mac sees the controller. Open the gamepad tester and press a button. If nothing lights up there, the problem is the connection, and a controller that is connected but not working covers that first.
- Press a button after the stream has started. A stream only picks up a controller that is paired with the Mac, and a browser shows a controller to a page only after a button press. Start Dragon Ball FighterZ, then press any button. Streaming from your own PC has its own checks, in how to stream PC games to a Mac with a controller.
- Play it from keys. If Dragon Ball FighterZ still ignores the pad, activate this layout. It sends the keyboard and mouse controls Dragon Ball FighterZ already reads. Turn the game's own controller option off while it runs, or a press can arrive twice. The layout works whether or not Dragon Ball FighterZ ever sees the controller.
Get it in two clicks
- Get InputConfig free on the Mac App Store, open it, and click Smart Preset Maker on the welcome screen.
- Search for Dragon Ball FighterZ and pick it. The layout is created as a preset in your sidebar, named and ready.
- Press Activate. Every row can be changed afterwards: the editor's Scan button rebinds any control the moment you touch it.
To check the controller itself first, the gamepad tester shows every button and stick live in your browser.
Dragon Ball FighterZ controls: every button and the key it sends
The Sends column is Dragon Ball FighterZ's default keyboard and mouse controls, as this layout expects them. If you changed a key in the game's settings, change the same row in InputConfig.

| Controller | Sends | What it does |
|---|---|---|
| D-pad up | Up | Jump / up |
| D-pad down | Down | Crouch / down |
| D-pad left | Left | Walk / block left |
| D-pad right | Right | Walk / block right |
| Left stick left | Left | Left stick left = back |
| Left stick right | Right | Left stick right = forward |
| Left stick up | Up | Left stick up = jump |
| Left stick down | Down | Left stick down = crouch |
| X / Square | U | Square = Light Punch (default U) |
| Y / Triangle | I | Triangle = Medium Punch (default I) |
| RB / R1 | O | R1 = Heavy Punch (default O) |
| A / Cross | J | Cross = Light Kick (default J) |
| B / Circle | K | Circle = Medium Kick (default K) |
| LB / L1 | L | L1 = Heavy Kick (default L) |
| Right trigger | O, L | RT = HP+HK (two-button macro) |
| Left trigger | I, K | LT = MP+MK (two-button macro) |
| Start / Options | Escape | Start = pause / menu (Esc) |
| Back / Share / Select | Tab | Back = view / select (Tab) |
Button names follow the Xbox / PlayStation pair shown in the editor, so A / Cross is the bottom face button on either pad. On a Switch Pro Controller the bottom button is labeled B; the mapping still fires on position.
Questions
Does Dragon Ball FighterZ run on a Mac?
Dragon Ball FighterZ does not run natively on a Mac. It streams from a Windows PC or a cloud service that carries it, and the stream usually passes a controller through. This layout covers a stream that does not see the pad, once its keys match the game's.
Does Dragon Ball FighterZ have controller support?
Yes. Steam lists full controller support for Dragon Ball FighterZ, so every part of the game can be played on a controller.
Is Dragon Ball FighterZ better with a controller or a keyboard?
Both work. Steam lists full controller support for Dragon Ball FighterZ, so it was made to be played on a controller, and a keyboard and mouse work as well.
Why is my controller not working in Dragon Ball FighterZ on a Mac?
First check the Mac itself sees the controller, with the gamepad tester. If it does and Dragon Ball FighterZ still ignores it, activate the Dragon Ball FighterZ layout in InputConfig, which sends the game's keyboard and mouse controls from the controller.
Can I play Dragon Ball FighterZ on an M1 Mac or a MacBook Air?
Yes, through a stream. Dragon Ball FighterZ runs on the other end, on a cloud service or your own PC, so the Mac only plays the video and sends your input. An M1 MacBook Air streams it like any other Mac.
Does Dragon Ball FighterZ run in CrossOver on a Mac?
I have not tested Dragon Ball FighterZ in CrossOver. CodeWeavers keeps a compatibility list where players report how each Windows game runs. If it runs and the controller is not seen, this layout plays it from the keys and mouse.
Related
Completely free. You don't have to make an account, there are no subscriptions, and nothing is locked. Optimized for Apple silicon. Open source on GitHub.
Updated