Game preset

Under Night In-Birth II: controller layout for Mac

Under Night In-Birth II does not need a controller-aware version of itself to be played from a controller on a Mac. InputConfig sends real keyboard and mouse events, so the game sees a keyboard and a mouse, and you hold the controller. This is the layout the app's Smart Preset Maker builds for it: Fighter: move, attack, combo.

Get the preset in two clicks

  1. Open InputConfig and click Smart Preset Maker on the welcome screen.
  2. Search for Under Night In-Birth II and pick it. The layout below is created as a preset in your sidebar, named and ready.
  3. Press Activate. Every row can be changed afterwards: the editor's Scan button rebinds any control the moment you touch it.

The full button map

ControllerSendsWhat it does
D-pad upUpJump / up
D-pad downDownCrouch / down
D-pad leftLeftWalk / block left
D-pad rightRightWalk / block right
Left stick leftLeftLeft stick left = back
Left stick rightRightLeft stick right = forward
Left stick upUpLeft stick up = jump
Left stick downDownLeft stick down = crouch
X / SquareUSquare = Light Punch (default U)
Y / TriangleITriangle = Medium Punch (default I)
RB / R1OR1 = Heavy Punch (default O)
A / CrossJCross = Light Kick (default J)
B / CircleKCircle = Medium Kick (default K)
LB / L1LL1 = Heavy Kick (default L)
Right triggerO, LRT = HP+HK (throw / Drive Impact macro)
Left triggerI, KLT = MP+MK (Drive Parry macro)
Start / OptionsEscapeStart = pause / menu (Esc)
Back / Share / SelectTabBack = view / select (Tab)

Button names follow the Xbox / PlayStation pair shown in the editor, so A / Cross is the bottom face button on either pad. On a Switch Pro Controller the bottom button is labelled B; the mapping still fires on position.

Tips

  • Left stick or D-pad moves; face buttons are light and heavy attacks.
  • Rebind for your preferred layout.

Make it yours

Nothing here is fixed. Rows can be re-scanned to a different control, given hold and double-tap actions, chords, turbo, macros, haptic or spoken feedback, and per-binding deadzones and sensitivity curves. The binding editor guide covers every option, and the controller map shows what each control is called.

Related

Download on the Mac App Store