Game preset

Arc Raiders: controller layout for Mac

Arc Raiders does not need a controller-aware version of itself to be played from a controller on a Mac. InputConfig sends real keyboard and mouse events, so the game sees a keyboard and a mouse, and you hold the controller. This is the layout the app's Smart Preset Maker builds for it: Extraction shooter: loot, fight, escape.

Get the preset in two clicks

  1. Open InputConfig and click Smart Preset Maker on the welcome screen.
  2. Search for Arc Raiders and pick it. The layout below is created as a preset in your sidebar, named and ready.
  3. Press Activate. Every row can be changed afterwards: the editor's Scan button rebinds any control the moment you touch it.

The full button map

ControllerSendsWhat it does
Left stick leftAMove left (A)
Left stick rightDMove right (D)
Left stick upWMove forward (W)
Left stick downSMove back (S)
Right stick rightMouse motion right (speed 16)Look right
Right stick leftMouse motion left (speed 16)Look left
Right stick downMouse motion down (speed 13)Look down
Right stick upMouse motion up (speed 13)Look up
Right triggerLeft clickFire
Left triggerRight clickAim
A / CrossSpaceJump
B / CircleCCrouch (C)
X / SquareRReload (R)
Y / TriangleFLoot / use (F)
LB / L1GThrow tool (G)
RB / R1VDark Sight (V)
Back / Share / SelectTabTools / consumables (Tab)
Start / OptionsEscapeMenu (Esc)
L3 (left stick click)Shift (Left)Sprint (Shift)
R3 (right stick click)EInteract (E)
D-pad up1Weapon 1
D-pad down2Weapon 2
D-pad left3Tool (3)
D-pad right4Consumable (4)

Button names follow the Xbox / PlayStation pair shown in the editor, so A / Cross is the bottom face button on either pad. On a Switch Pro Controller the bottom button is labelled B; the mapping still fires on position.

Tips

  • Right trigger fires, left trigger aims down sights.
  • Loot and ping controls sit on the face buttons.

Make it yours

Nothing here is fixed. Rows can be re-scanned to a different control, given hold and double-tap actions, chords, turbo, macros, haptic or spoken feedback, and per-binding deadzones and sensitivity curves. The binding editor guide covers every option, and the controller map shows what each control is called.

Related

Download on the Mac App Store