Game preset
Warhammer: Vermintide 2: controller layout for Mac
Warhammer: Vermintide 2 does not need a controller-aware version of itself to be played from a controller on a Mac. InputConfig sends real keyboard and mouse events, so the game sees a keyboard and a mouse, and you hold the controller. This is the layout the app's Smart Preset Maker builds for it: Co-op melee survival.
Get the preset in two clicks
- Open InputConfig and click Smart Preset Maker on the welcome screen.
- Search for Warhammer: Vermintide 2 and pick it. The layout below is created as a preset in your sidebar, named and ready.
- Press Activate. Every row can be changed afterwards: the editor's Scan button rebinds any control the moment you touch it.
The preset can open the game for you when it activates: it launches steam://run/552500 on activate, and confines and hides the pointer while it runs, so a stray mouse never leaves the window.
The full button map
| Controller | Sends | What it does |
|---|---|---|
| Right trigger | Left click | Right trigger attacks, hold for a charged or heavy attack, left mouse |
| Left trigger | Right click | Left trigger blocks and aims ranged weapons, right mouse |
| RB / R1 | Right click, Left click | Right bumper pushes by blocking and attacking together, right plus left mouse |
| A / Cross | Space | A jumps, or dodges with a direction, Space |
| L3 (left stick click) | Shift (Left) | Left stick click sprints, Left Shift |
| B / Circle | Ctrl (Left) | B crouches, Left Ctrl |
| Y / Triangle | F | Y triggers the career skill or ultimate, F |
| X / Square | E | X uses and interacts with the world, E |
| LB / L1 | Q | Left bumper quick swaps weapons, Q |
| R3 (right stick click) | R | Right stick click reloads or vents heat, R |
| D-pad up | 1 | D-pad up wields the melee weapon, 1 |
| D-pad down | 2 | D-pad down wields the ranged weapon, 2 |
| D-pad left | 3 | D-pad left uses the healing item, 3 |
| D-pad right | 4 | D-pad right uses a potion or bomb, 4 |
| Back / Share / Select | T | Back pings and tags targets for the team, T |
| Start / Options | Escape | Start opens the menu, Esc |
| Left stick up | W | Left stick up moves forward, W |
| Left stick down | S | Left stick down moves back, S |
| Left stick left | A | Left stick left strafes, A |
| Left stick right | D | Left stick right strafes, D |
| Right stick right | Mouse motion right (speed 13) | Right stick turns the camera, mouse X |
| Right stick down | Mouse motion down (speed 13) | Right stick pitches the camera, mouse Y |
Button names follow the Xbox / PlayStation pair shown in the editor, so A / Cross is the bottom face button on either pad. On a Switch Pro Controller the bottom button is labelled B; the mapping still fires on position.
Tips
- Right bumper performs a push by combining block and attack, which staggers a swarm and buys room to swing.
- Hold the left trigger to block incoming hits, then release into the right trigger to land charged heavy attacks.
Make it yours
Nothing here is fixed. Rows can be re-scanned to a different control, given hold and double-tap actions, chords, turbo, macros, haptic or spoken feedback, and per-binding deadzones and sensitivity curves. The binding editor guide covers every option, and the controller map shows what each control is called.