Game preset
Rocket League: controller layout for Mac
Rocket League does not need a controller-aware version of itself to be played from a controller on a Mac. InputConfig sends real keyboard and mouse events, so the game sees a keyboard and a mouse, and you hold the controller. This is the layout the app's Smart Preset Maker builds for it: Car soccer, arcade handling.
Get the preset in two clicks
- Open InputConfig and click Smart Preset Maker on the welcome screen.
- Search for Rocket League and pick it. The layout below is created as a preset in your sidebar, named and ready.
- Press Activate. Every row can be changed afterwards: the editor's Scan button rebinds any control the moment you touch it.
The full button map
| Controller | Sends | What it does |
|---|---|---|
| Right trigger | X | RT = throttle / accelerate (default X) |
| Left trigger | S | LT = reverse / brake (S) |
| Left stick left | A | Left stick left = steer / air-steer left (A) |
| Left stick right | D | Left stick right = steer / air-steer right (D) |
| Left stick up | W | Left stick up = air pitch up (W) |
| Left stick down | S | Left stick down = air pitch down (S) |
| A / Cross | Right click | Cross = jump (Right Mouse, RL default) |
| RB / R1 | Left click | R1 = boost (Left Mouse, RL default) |
| B / Circle | Shift (Left) | Circle = powerslide / air roll (Left Shift) |
| LB / L1 | Shift (Left) | L1 = air roll (Left Shift, same default key) |
| Y / Triangle | Space | Triangle = ball cam toggle (Space) |
| Back / Share / Select | Middle click | Back = rear view (default is mouse wheel; mapped to Middle Mouse) |
| Start / Options | Escape | Start = pause / menu (Esc) |
Button names follow the Xbox / PlayStation pair shown in the editor, so A / Cross is the bottom face button on either pad. On a Switch Pro Controller the bottom button is labelled B; the mapping still fires on position.
Tips
- Rocket League's keyboard defaults are unusual: jump is Right Mouse, boost is Left Mouse, throttle is X.
- Powerslide and air roll share Left Shift by default, so Circle and L1 both send it.
- Ball cam is Space; air pitch and air-steer reuse W/A/S/D while airborne.
Make it yours
Nothing here is fixed. Rows can be re-scanned to a different control, given hold and double-tap actions, chords, turbo, macros, haptic or spoken feedback, and per-binding deadzones and sensitivity curves. The binding editor guide covers every option, and the controller map shows what each control is called.