Game preset
Outer Wilds: controller layout for Mac
Outer Wilds does not need a controller-aware version of itself to be played from a controller on a Mac. InputConfig sends real keyboard and mouse events, so the game sees a keyboard and a mouse, and you hold the controller. This is the layout the app's Smart Preset Maker builds for it: Space exploration and jetpack layout.
Get the preset in two clicks
- Open InputConfig and click Smart Preset Maker on the welcome screen.
- Search for Outer Wilds and pick it. The layout below is created as a preset in your sidebar, named and ready.
- Press Activate. Every row can be changed afterwards: the editor's Scan button rebinds any control the moment you touch it.
The preset can open the game for you when it activates: it launches steam://run/753640 on activate, and confines and hides the pointer while it runs, so a stray mouse never leaves the window.
The full button map
| Controller | Sends | What it does |
|---|---|---|
| Left stick left | A | Strafe / thrust left (A) |
| Left stick right | D | Strafe / thrust right (D) |
| Left stick up | W | Thrust forward (W) |
| Left stick down | S | Thrust back (S) |
| Right stick left | Mouse motion left (speed 16) | Look left |
| Right stick right | Mouse motion right (speed 16) | Look right |
| Right stick up | Mouse motion up (speed 16) | Look up |
| Right stick down | Mouse motion down (speed 16) | Look down |
| Right trigger | Right click | Launch scout / Signalscope / Translate (contextual) |
| Left trigger | Shift (Left) | Up thrust / jetpack rise (LShift) |
| A / Cross | Space | Jump / jetpack boost / match velocity (Space) |
| B / Circle | Ctrl (Left) | Down thrust / descend (LCtrl) |
| X / Square | E | Interact (E) |
| Y / Triangle | F | Flashlight (F) |
| LB / L1 | Y | Signalscope (Y) |
| RB / R1 | Left click | Lock on / roll (Left Mouse) |
| L3 (left stick click) | Alt / Option (Left) | Cockpit free look (LAlt) |
| R3 (right stick click) | X | Autopilot (X) |
| D-pad up | C | Landing camera (C) |
| D-pad down | R | Rearview scout snapshot (R) |
| D-pad left | Z | Ship log mode (Z) |
| Start / Options | Escape | Pause (Esc) |
| Back / Share / Select | Tab | View map (Tab) |
Button names follow the Xbox / PlayStation pair shown in the editor, so A / Cross is the bottom face button on either pad. On a Switch Pro Controller the bottom button is labelled B; the mapping still fires on position.
Tips
- A is jump on foot and jetpack boost in space; LCtrl thrusts you downward.
- Right trigger is contextual: it launches your Scout and works the Signalscope and Translator.
Make it yours
Nothing here is fixed. Rows can be re-scanned to a different control, given hold and double-tap actions, chords, turbo, macros, haptic or spoken feedback, and per-binding deadzones and sensitivity curves. The binding editor guide covers every option, and the controller map shows what each control is called.