Game preset

Mortal Kombat 1: controller layout for Mac

Mortal Kombat 1 does not need a controller-aware version of itself to be played from a controller on a Mac. InputConfig sends real keyboard and mouse events, so the game sees a keyboard and a mouse, and you hold the controller. This is the layout the app's Smart Preset Maker builds for it: 4-attack fighter with block.

Get the preset in two clicks

  1. Open InputConfig and click Smart Preset Maker on the welcome screen.
  2. Search for Mortal Kombat 1 and pick it. The layout below is created as a preset in your sidebar, named and ready.
  3. Press Activate. Every row can be changed afterwards: the editor's Scan button rebinds any control the moment you touch it.

The full button map

ControllerSendsWhat it does
D-pad upUpJump / up (Up arrow)
D-pad downDownCrouch / down (Down arrow)
D-pad leftLeftMove left (Left arrow)
D-pad rightRightMove right (Right arrow)
Left stick leftLeftLeft stick left (Left arrow)
Left stick rightRightLeft stick right (Right arrow)
Left stick upUpLeft stick up = jump (Up arrow)
Left stick downDownLeft stick down = crouch (Down arrow)
X / SquareJSquare = Front Punch / 1 (default J)
Y / TriangleITriangle = Back Punch / 2 (default I)
A / CrossKCross = Front Kick / 3 (default K)
B / CircleLCircle = Back Kick / 4 (default L)
Right triggerORT = Block (R2 default, key O)
Left triggerOLT = Block (alt, key O)
LB / L1SpaceL1 = Throw / Grab (default Space)
RB / R1;R1 = Kameo assist (default ;)
L3 (left stick click)Right, RightL3 = forward dash (tap forward twice)
Start / OptionsEscapeStart = pause (Esc)
Back / Share / SelectTabBack = flip stance / select (Tab)

Button names follow the Xbox / PlayStation pair shown in the editor, so A / Cross is the bottom face button on either pad. On a Switch Pro Controller the bottom button is labelled B; the mapping still fires on position.

Tips

  • MK uses a dedicated Block on R2 (mapped to O) rather than holding back; both triggers block here.
  • Face buttons are the four attacks: Square FP, Triangle BP, Cross FK, Circle BK.
  • Throw sits on L1 (Space) and the Kameo assist on R1 (semicolon); keyboard attack defaults are J/I/K/L.

Make it yours

Nothing here is fixed. Rows can be re-scanned to a different control, given hold and double-tap actions, chords, turbo, macros, haptic or spoken feedback, and per-binding deadzones and sensitivity curves. The binding editor guide covers every option, and the controller map shows what each control is called.

Related

Download on the Mac App Store