Game preset
Mortal Kombat 1: controller layout for Mac
Mortal Kombat 1 does not need a controller-aware version of itself to be played from a controller on a Mac. InputConfig sends real keyboard and mouse events, so the game sees a keyboard and a mouse, and you hold the controller. This is the layout the app's Smart Preset Maker builds for it: 4-attack fighter with block.
Get the preset in two clicks
- Open InputConfig and click Smart Preset Maker on the welcome screen.
- Search for Mortal Kombat 1 and pick it. The layout below is created as a preset in your sidebar, named and ready.
- Press Activate. Every row can be changed afterwards: the editor's Scan button rebinds any control the moment you touch it.
The full button map
| Controller | Sends | What it does |
|---|---|---|
| D-pad up | Up | Jump / up (Up arrow) |
| D-pad down | Down | Crouch / down (Down arrow) |
| D-pad left | Left | Move left (Left arrow) |
| D-pad right | Right | Move right (Right arrow) |
| Left stick left | Left | Left stick left (Left arrow) |
| Left stick right | Right | Left stick right (Right arrow) |
| Left stick up | Up | Left stick up = jump (Up arrow) |
| Left stick down | Down | Left stick down = crouch (Down arrow) |
| X / Square | J | Square = Front Punch / 1 (default J) |
| Y / Triangle | I | Triangle = Back Punch / 2 (default I) |
| A / Cross | K | Cross = Front Kick / 3 (default K) |
| B / Circle | L | Circle = Back Kick / 4 (default L) |
| Right trigger | O | RT = Block (R2 default, key O) |
| Left trigger | O | LT = Block (alt, key O) |
| LB / L1 | Space | L1 = Throw / Grab (default Space) |
| RB / R1 | ; | R1 = Kameo assist (default ;) |
| L3 (left stick click) | Right, Right | L3 = forward dash (tap forward twice) |
| Start / Options | Escape | Start = pause (Esc) |
| Back / Share / Select | Tab | Back = flip stance / select (Tab) |
Button names follow the Xbox / PlayStation pair shown in the editor, so A / Cross is the bottom face button on either pad. On a Switch Pro Controller the bottom button is labelled B; the mapping still fires on position.
Tips
- MK uses a dedicated Block on R2 (mapped to O) rather than holding back; both triggers block here.
- Face buttons are the four attacks: Square FP, Triangle BP, Cross FK, Circle BK.
- Throw sits on L1 (Space) and the Kameo assist on R1 (semicolon); keyboard attack defaults are J/I/K/L.
Make it yours
Nothing here is fixed. Rows can be re-scanned to a different control, given hold and double-tap actions, chords, turbo, macros, haptic or spoken feedback, and per-binding deadzones and sensitivity curves. The binding editor guide covers every option, and the controller map shows what each control is called.