Game preset

BeamNG.drive: controller layout for Mac

BeamNG.drive does not need a controller-aware version of itself to be played from a controller on a Mac. InputConfig sends real keyboard and mouse events, so the game sees a keyboard and a mouse, and you hold the controller. This is the layout the app's Smart Preset Maker builds for it: Soft-body vehicle physics sandbox.

Get the preset in two clicks

  1. Open InputConfig and click Smart Preset Maker on the welcome screen.
  2. Search for BeamNG.drive and pick it. The layout below is created as a preset in your sidebar, named and ready.
  3. Press Activate. Every row can be changed afterwards: the editor's Scan button rebinds any control the moment you touch it.

The preset can open the game for you when it activates: it launches steam://run/284160 on activate, and confines and hides the pointer while it runs, so a stray mouse never leaves the window.

The full button map

ControllerSendsWhat it does
Left stick leftLeftLeft stick left steers left (Left arrow)
Left stick rightRightLeft stick right steers right (Right arrow)
Right triggerUpRight trigger is the throttle (Up arrow)
Left triggerDownLeft trigger brakes and reverses (Down arrow)
A / CrossSpaceA pulls the handbrake (Space)
RB / R1XRB shifts up a gear (X)
LB / L1ZLB shifts down a gear (Z)
B / CircleNB toggles the headlights (N)
X / SquareInsertX recovers the vehicle in place (Insert)
Y / TriangleRY resets the vehicle (R)
Back / Share / SelectEscapeBack opens the radial or pause menu (Esc)
Start / OptionsTabStart opens the vehicle selector (Tab)
L3 (left stick click)CL3 cycles the camera view (C)
R3 (right stick click)Shift (Left), CR3 toggles the free camera (Shift + C)
D-pad upF2D-pad up switches to external camera (F2)
D-pad downF3D-pad down switches to chase camera (F3)
D-pad leftF4D-pad left switches to bumper camera (F4)
D-pad rightF5D-pad right switches to free observer camera (F5)
Right stick leftMouse motion left (speed 18)Right stick orbits the camera left
Right stick rightMouse motion right (speed 18)Right stick orbits the camera right
Right stick upMouse motion up (speed 18)Right stick orbits the camera up
Right stick downMouse motion down (speed 18)Right stick orbits the camera down

Button names follow the Xbox / PlayStation pair shown in the editor, so A / Cross is the bottom face button on either pad. On a Switch Pro Controller the bottom button is labelled B; the mapping still fires on position.

Tips

  • Throttle and brake sit on the triggers while steering rides the left stick, matching BeamNG's arrow-key driving defaults.
  • X recovers the vehicle in place with Insert and Y resets it with R, so a bad crash is always two buttons away from a clean restart.

Make it yours

Nothing here is fixed. Rows can be re-scanned to a different control, given hold and double-tap actions, chords, turbo, macros, haptic or spoken feedback, and per-binding deadzones and sensitivity curves. The binding editor guide covers every option, and the controller map shows what each control is called.

Related

Download on the Mac App Store