Game preset
BeamNG.drive: controller layout for Mac
BeamNG.drive does not need a controller-aware version of itself to be played from a controller on a Mac. InputConfig sends real keyboard and mouse events, so the game sees a keyboard and a mouse, and you hold the controller. This is the layout the app's Smart Preset Maker builds for it: Soft-body vehicle physics sandbox.
Get the preset in two clicks
- Open InputConfig and click Smart Preset Maker on the welcome screen.
- Search for BeamNG.drive and pick it. The layout below is created as a preset in your sidebar, named and ready.
- Press Activate. Every row can be changed afterwards: the editor's Scan button rebinds any control the moment you touch it.
The preset can open the game for you when it activates: it launches steam://run/284160 on activate, and confines and hides the pointer while it runs, so a stray mouse never leaves the window.
The full button map
| Controller | Sends | What it does |
|---|---|---|
| Left stick left | Left | Left stick left steers left (Left arrow) |
| Left stick right | Right | Left stick right steers right (Right arrow) |
| Right trigger | Up | Right trigger is the throttle (Up arrow) |
| Left trigger | Down | Left trigger brakes and reverses (Down arrow) |
| A / Cross | Space | A pulls the handbrake (Space) |
| RB / R1 | X | RB shifts up a gear (X) |
| LB / L1 | Z | LB shifts down a gear (Z) |
| B / Circle | N | B toggles the headlights (N) |
| X / Square | Insert | X recovers the vehicle in place (Insert) |
| Y / Triangle | R | Y resets the vehicle (R) |
| Back / Share / Select | Escape | Back opens the radial or pause menu (Esc) |
| Start / Options | Tab | Start opens the vehicle selector (Tab) |
| L3 (left stick click) | C | L3 cycles the camera view (C) |
| R3 (right stick click) | Shift (Left), C | R3 toggles the free camera (Shift + C) |
| D-pad up | F2 | D-pad up switches to external camera (F2) |
| D-pad down | F3 | D-pad down switches to chase camera (F3) |
| D-pad left | F4 | D-pad left switches to bumper camera (F4) |
| D-pad right | F5 | D-pad right switches to free observer camera (F5) |
| Right stick left | Mouse motion left (speed 18) | Right stick orbits the camera left |
| Right stick right | Mouse motion right (speed 18) | Right stick orbits the camera right |
| Right stick up | Mouse motion up (speed 18) | Right stick orbits the camera up |
| Right stick down | Mouse motion down (speed 18) | Right stick orbits the camera down |
Button names follow the Xbox / PlayStation pair shown in the editor, so A / Cross is the bottom face button on either pad. On a Switch Pro Controller the bottom button is labelled B; the mapping still fires on position.
Tips
- Throttle and brake sit on the triggers while steering rides the left stick, matching BeamNG's arrow-key driving defaults.
- X recovers the vehicle in place with Insert and Y resets it with R, so a bad crash is always two buttons away from a clean restart.
Make it yours
Nothing here is fixed. Rows can be re-scanned to a different control, given hold and double-tap actions, chords, turbo, macros, haptic or spoken feedback, and per-binding deadzones and sensitivity curves. The binding editor guide covers every option, and the controller map shows what each control is called.