Game preset

The Last of Us Part I: controller layout for Mac

The Last of Us Part I does not need a controller-aware version of itself to be played from a controller on a Mac. InputConfig sends real keyboard and mouse events, so the game sees a keyboard and a mouse, and you hold the controller. This is the layout the app's Smart Preset Maker builds for it: Survival: move, aim, craft.

Get the preset in two clicks

  1. Open InputConfig and click Smart Preset Maker on the welcome screen.
  2. Search for The Last of Us Part I and pick it. The layout below is created as a preset in your sidebar, named and ready.
  3. Press Activate. Every row can be changed afterwards: the editor's Scan button rebinds any control the moment you touch it.

The full button map

ControllerSendsWhat it does
Left stick leftAMove left (A)
Left stick rightDMove right (D)
Left stick upWMove forward (W)
Left stick downSMove back (S)
Right stick rightMouse motion right (speed 16)Look right
Right stick leftMouse motion left (speed 16)Look left
Right stick downMouse motion down (speed 16)Look down
Right stick upMouse motion up (speed 16)Look up
Right triggerLeft clickFire / attack (LMB)
Left triggerRight clickAim weapon (RMB)
RB / R1TabInventory / attaché case (Tab)
X / SquareRReload (R)
A / CrossFAction / interact (F)
Y / TriangleSpaceReady knife / parry (Space)
B / CircleECrouch / evade (E)
LB / L1QQuick-turn 180 (Q)
L3 (left stick click)Shift (Left)Run / sprint (Shift)
D-pad up1Equip weapon slot 1
D-pad down2Equip weapon slot 2
D-pad left3Equip weapon slot 3
D-pad right4Equip weapon slot 4
Back / Share / SelectMMap (M)
Start / OptionsEscapePause menu (Esc)

Button names follow the Xbox / PlayStation pair shown in the editor, so A / Cross is the bottom face button on either pad. On a Switch Pro Controller the bottom button is labelled B; the mapping still fires on position.

Tips

  • Hold left trigger to aim, right trigger fires.
  • Crouch and craft sit on the face buttons; rebind to taste.

Make it yours

Nothing here is fixed. Rows can be re-scanned to a different control, given hold and double-tap actions, chords, turbo, macros, haptic or spoken feedback, and per-binding deadzones and sensitivity curves. The binding editor guide covers every option, and the controller map shows what each control is called.

Related

Download on the Mac App Store