Game preset
The Crew Motorfest: controller layout for Mac
The Crew Motorfest does not need a controller-aware version of itself to be played from a controller on a Mac. InputConfig sends real keyboard and mouse events, so the game sees a keyboard and a mouse, and you hold the controller. This is the layout the app's Smart Preset Maker builds for it: Open-world racing: drive, boost.
Get the preset in two clicks
- Open InputConfig and click Smart Preset Maker on the welcome screen.
- Search for The Crew Motorfest and pick it. The layout below is created as a preset in your sidebar, named and ready.
- Press Activate. Every row can be changed afterwards: the editor's Scan button rebinds any control the moment you touch it.
The full button map
| Controller | Sends | What it does |
|---|---|---|
| Right trigger | W | RT = accelerate (W) |
| Left trigger | S | LT = brake / reverse (S) |
| Left stick left | A | Left stick left = steer left (A) |
| Left stick right | D | Left stick right = steer right (D) |
| A / Cross | Space | Cross = handbrake / e-brake (Space) |
| RB / R1 | E | R1 = shift up (E) |
| LB / L1 | Q | L1 = shift down (Q) |
| B / Circle | Shift (Left) | Circle = clutch (Left Shift) |
| Y / Triangle | R | Triangle = rewind (R) |
| X / Square | H | Square = horn (H) |
| D-pad down | Tab | D-pad down = change camera (Tab) |
| D-pad right | C | D-pad right = ANNA co-driver (C) |
| D-pad up | M | D-pad up = view map (M) |
| Back / Share / Select | Escape | Back = pause / menu (Esc) |
| Start / Options | Return | Start = activate / confirm (Enter) |
Button names follow the Xbox / PlayStation pair shown in the editor, so A / Cross is the bottom face button on either pad. On a Switch Pro Controller the bottom button is labelled B; the mapping still fires on position.
Tips
- Right trigger accelerates, left trigger brakes or reverses.
- Nitro and handbrake sit on the face buttons; rebind to taste.
Make it yours
Nothing here is fixed. Rows can be re-scanned to a different control, given hold and double-tap actions, chords, turbo, macros, haptic or spoken feedback, and per-binding deadzones and sensitivity curves. The binding editor guide covers every option, and the controller map shows what each control is called.