Game preset
Ori and the Blind Forest: controller layout for Mac
Ori and the Blind Forest does not need a controller-aware version of itself to be played from a controller on a Mac. InputConfig sends real keyboard and mouse events, so the game sees a keyboard and a mouse, and you hold the controller. This is the layout the app's Smart Preset Maker builds for it: Platformer: run, jump, dash, bash.
Get the preset in two clicks
- Open InputConfig and click Smart Preset Maker on the welcome screen.
- Search for Ori and the Blind Forest and pick it. The layout below is created as a preset in your sidebar, named and ready.
- Press Activate. Every row can be changed afterwards: the editor's Scan button rebinds any control the moment you touch it.
The full button map
| Controller | Sends | What it does |
|---|---|---|
| Left stick left | A | Move left (A) |
| Left stick right | D | Move right (D) |
| Left stick up | W | Aim up (W) |
| Left stick down | S | Aim down (S) |
| A / Cross | Space | Jump (Space) |
| B / Circle | L | Dash (L / Shift) |
| Right trigger | Left click | Attack |
| Left trigger | Right click | Bash / aim |
| X / Square | E | Ability (E) |
| Y / Triangle | Q | Ability (Q) |
| LB / L1 | R | Grab / interact (R) |
| Start / Options | Escape | Menu (Esc) |
Button names follow the Xbox / PlayStation pair shown in the editor, so A / Cross is the bottom face button on either pad. On a Switch Pro Controller the bottom button is labelled B; the mapping still fires on position.
Tips
- Left stick runs; the bottom face button jumps.
- Same layout as Will of the Wisps so it feels familiar.
Make it yours
Nothing here is fixed. Rows can be re-scanned to a different control, given hold and double-tap actions, chords, turbo, macros, haptic or spoken feedback, and per-binding deadzones and sensitivity curves. The binding editor guide covers every option, and the controller map shows what each control is called.