App

Miro from a game controller

Download InputConfig on the Mac App StoreThe Miro layout is built into InputConfig, free on the Mac App Store. You don't have to make an account, there are no subscriptions, and nothing is locked. Optimized for Apple silicon.

On a Mac: The Miro desktop app and Miro in a browser read these tool keys like a keyboard. Nothing to enable in Miro.

Yes, Miro works from a game controller on a Mac, in the desktop app or a browser: the pointer on a stick, shapes and text on the face buttons, zoom on the D-pad. Nothing needs enabling in Miro. A meeting is when a controller in your lap is handy, so that is what this layout is for.

The layout, control by control

Click a control. Labels:

How the layout thinks

  • Tools. Select (V), rectangle (R), text (T) and oval (O) on the face buttons.
  • Follow the conversation. Zoom in and out on D-pad up and down, and the right stick scrolls the board.
  • Undo and copy. On the left and right bumpers.
  • Point and click. The left stick is the pointer, the triggers click and right-click.

Tune it for meetings

  • Sticky note. Put N on a stick click.
  • Frame. Put F on the other stick click.
  • Dictation. A Start Dictation row puts your words into a sticky or a text box.
  • Mute. If the call runs in another app, add its mute row to this preset. The mute button page lists the keys.

Zoom with your thumb to follow whoever is talking, and add a sticky without leaving your chair.

Get it in two clicks

  1. Get InputConfig free on the Mac App Store, open it, and click Smart Preset Maker on the welcome screen.
  2. Search for Miro and pick it. The layout is created as a preset in your sidebar, named and ready.
  3. Press Activate. Every row can be changed afterwards: the editor's Scan button rebinds any control the moment you touch it.

Every binding, as a table

The Miro preset in InputConfig, drawn on a DualSense Edge with each control labeled with the key or action it sends.
Figure 1. The Miro preset drawn on a DualSense Edge in InputConfig's Live Visualizer. For example, Right trigger is labeled Click, and Left trigger is labeled Right click. Any other controller shows the same layout on its own drawing.
ControllerSendsWhat it does
Left stick leftMouse motion left (speed 16)Cursor left
Left stick rightMouse motion right (speed 16)Cursor right
Left stick upMouse motion up (speed 16)Cursor up
Left stick downMouse motion down (speed 16)Cursor down
Right stick downScroll downScroll down
Right stick upScroll upScroll up
Right triggerLeft clickClick
Left triggerRight clickRight click
A / CrossVMove tool (V)
B / CircleRRectangle (R)
X / SquareTText (T)
Y / TriangleOEllipse (O)
LB / L1Command (Left), ZUndo
RB / R1Command (Left), CCopy
D-pad upCommand (Left), =Zoom in
D-pad downCommand (Left), -Zoom out

Button names follow the Xbox / PlayStation pair shown in the editor, so A / Cross is the bottom face button on either pad. On a Switch Pro Controller the bottom button is labeled B; the mapping still fires on position.

Questions

Does this match the Figma layout?

Yes, the rows are the same.

Download InputConfig on the Mac App StoreCompletely free. You don't have to make an account, there are no subscriptions, and nothing is locked. Optimized for Apple silicon. Open source on GitHub.

Updated