Built-in preset
FPS (Switch Pro) preset
The Switch Pro Controller has its face buttons in Nintendo's arrangement, B at the bottom and A on the right. This preset places the shooter actions by position, so the bottom button jumps regardless of the letter on it, and ZR and ZL take fire and aim.
Standard FPS layout, Nintendo face button positions
Where it is in the app
It ships inside InputConfig: open the sidebar and look in its folder, or search for it. Activate it, or press Edit to see every row. It is also here as a file, identical apart from being inactive and ungrouped, for anyone who deleted theirs or wants it on another Mac.
Every binding
| Input | Sends | Options | Note |
|---|---|---|---|
| A / Cross | Space | ||
| B / Circle | C | ||
| X / Square | R | ||
| Y / Triangle | 1 | ||
| LB / L1 | 4 | ||
| RB / R1 | Middle click | ||
| Back / Share / Select | Tab | ||
| Start / Options | Escape | ||
| L3 (left stick click) | Shift | ||
| R3 (right stick click) | E | ||
| Left stick left | A | ||
| Left stick right | D | ||
| Left stick down | S | ||
| Left stick up | W | ||
| Right stick left | Mouse motion left (speed 24) | ||
| Right stick right | Mouse motion right (speed 24) | ||
| Right stick down | Mouse motion down (speed 16) | ||
| Right stick up | Mouse motion up (speed 16) | ||
| Left trigger | Right click | ||
| Right trigger | Left click | ||
| D-pad left | Q | ||
| D-pad up | Scroll up (one step) | ||
| D-pad down | Scroll down (one step) | ||
| D-pad right | F |
24 rows. Button names are the Xbox / PlayStation pair the editor shows; a Switch Pro Controller fires by position. Options are the row settings that differ from the defaults.
Notes
The Pro Controller's gyroscope is not exposed by macOS, so this layout has no motion rows. Everything else, including rumble, works over Bluetooth.
Download
- FPS (Switch Pro) presetNintendo Switch Pro Controller FPS layout 8 KB
Open a downloaded preset with InputConfig, or drag it onto the app icon. It lands in the sidebar, ready to activate or edit. Any launch target inside a preset file is cleared on import; add one yourself in the editor if you want it.