Brotato on a Mac with a controller
The Brotato layout is built into InputConfig, free on the Mac App Store. You don't have to make an account, there are no subscriptions, and nothing is locked. Optimized for Apple silicon.
On a Mac: Native on macOS through Steam, with the game's own gamepad support. This layout is for pads the game does not detect, and for adaptive setups.
Yes, Brotato plays on a Mac with a controller, and it supports one on its own. It auto-aims and auto-fires, so out of the box it is a one-stick game, and a fine one for an adaptive controller or a single hand. Turn on Manual Aim in the options and it becomes a twin-stick shooter with the cursor on the right stick. This layout does both, for a pad the game does not see.
On this page: 9 sections
The layout, control by control
How the layout thinks
- Move. The left stick and the D-pad both move (W, A, S and D).
- Menus. Confirm and buy (Enter) is the bottom face button, pause and back (Escape) the right one.
- Manual aim. With Manual Aim on in the game's options, the right stick moves the aim cursor and the right trigger fires (held left click).
The right stick and the trigger only matter if you turn Manual Aim on.
Tune it
- One stick. Leave Manual Aim off, and the game is the left stick and the confirm button.
- Tremor. Raise the deadzone on the stick rows. The game is forgiving.
- The shop. It is pointer work. With Manual Aim on, the right stick cursor works in the shop too.
Few games suit a single hand this well, so start with one stick and add aim later.
If every press counts twice
If the game already sees your controller and this layout is also active, each press arrives twice: once from the pad and once as the key the layout sends. Turn the preset off while Brotato is in front, or keep it for a controller the game does not detect. Use the game's own pad support or this layout, not both.
Brotato controller support: controller or keyboard
Steam's store page lists full controller support for Brotato, so the game was made to be played on a controller, menus included. A keyboard and mouse work as well, and the choice is yours. On a Mac, use the game's own controller support first when it sees your pad; this layout is for a pad it does not see, or for buttons it will not let you move. Full support listed means the controller is a first-class way to play Brotato.
From Steam's listing, checked in October 2026. Every game's listing is in Mac games with controller support.
If your controller is not working in Brotato
When Brotato does not react to your controller on a Mac, climb this ladder, smallest step first:
- Check that the Mac sees the controller. Open the gamepad tester and press a button. If nothing lights up there, the problem is the connection, and a controller that is connected but not working covers that first.
- Check the Steam Input setting for Brotato. In Steam, open Brotato, Properties, Controller, and change the Steam Input override. A controller that works in Steam but not in the game goes through each choice.
- Play it from keys. If Brotato still ignores the pad, activate this layout. It sends the keyboard and mouse controls Brotato already reads. Turn the game's own controller option off while it runs, or a press can arrive twice. The layout works whether or not Brotato ever sees the controller.
Get it in two clicks
- Get InputConfig free on the Mac App Store, open it, and click Smart Preset Maker on the welcome screen.
- Search for Brotato and pick it. The layout is created as a preset in your sidebar, named and ready.
- Press Activate. Every row can be changed afterwards: the editor's Scan button rebinds any control the moment you touch it.
To check the controller itself first, the gamepad tester shows every button and stick live in your browser.
Brotato controls: every button and the key it sends
The Sends column is Brotato's default keyboard and mouse controls, as this layout expects them. If you changed a key in the game's settings, change the same row in InputConfig.

| Controller | Sends | What it does |
|---|---|---|
| Left stick left | A | Move left (A) |
| Left stick right | D | Move right (D) |
| Left stick up | W | Move up (W) |
| Left stick down | S | Move down (S) |
| D-pad left | A | Move left (A) |
| D-pad right | D | Move right (D) |
| D-pad up | W | Move up (W) |
| D-pad down | S | Move down (S) |
| Right stick left | Mouse motion left (speed 20) | Aim left (Manual Aim option) |
| Right stick right | Mouse motion right (speed 20) | Aim right (Manual Aim option) |
| Right stick up | Mouse motion up (speed 14) | Aim up (Manual Aim option) |
| Right stick down | Mouse motion down (speed 14) | Aim down (Manual Aim option) |
| Right trigger | Left click | Fire while manually aiming (hold left click) |
| A / Cross | Return | Confirm / buy (Enter) |
| B / Circle | Escape | Pause / back (Esc) |
Button names follow the Xbox / PlayStation pair shown in the editor, so A / Cross is the bottom face button on either pad. On a Switch Pro Controller the bottom button is labeled B; the mapping still fires on position.
Questions
Does Brotato on Mac support controllers?
Yes. This layout is for pads it does not see, and it is a good one-stick game for adaptive setups.
Why does every press count twice in Brotato?
If the game already sees your controller and this layout is also active, each press arrives twice: once from the pad and once as the key the layout sends. Use one or the other. Turn the preset off while Brotato is in front, or keep it for a controller the game does not detect.
Does Brotato have controller support?
Yes. Steam lists full controller support for Brotato, so every part of the game can be played on a controller.
Is Brotato better with a controller or a keyboard?
Both work. Steam lists full controller support for Brotato, so it was made to be played on a controller, and a keyboard and mouse work as well.
Why is my controller not working in Brotato on a Mac?
First check the Mac itself sees the controller, with the gamepad tester. If it does and Brotato still ignores it, change the game's Steam Input override in its Steam Properties, and if that does not help, activate the Brotato layout in InputConfig, which sends the game's keyboard and mouse controls from the controller.
Can I play Brotato on an M1 Mac or a MacBook Air?
Brotato has a native Mac version, and its minimum requirements are listed on its Steam store page, so check your Mac against that list. I have not tested it on each Mac. The controller layout itself works the same on any Mac that runs InputConfig.
Related
Completely free. You don't have to make an account, there are no subscriptions, and nothing is locked. Optimized for Apple silicon. Open source on GitHub.
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