Game preset

Brotato: controller layout for Mac

Brotato does not need a controller-aware version of itself to be played from a controller on a Mac. InputConfig sends real keyboard and mouse events, so the game sees a keyboard and a mouse, and you hold the controller. This is the layout the app's Smart Preset Maker builds for it: Top-down arena roguelite.

Get the preset in two clicks

  1. Open InputConfig and click Smart Preset Maker on the welcome screen.
  2. Search for Brotato and pick it. The layout below is created as a preset in your sidebar, named and ready.
  3. Press Activate. Every row can be changed afterwards: the editor's Scan button rebinds any control the moment you touch it.

The full button map

ControllerSendsWhat it does
Left stick leftAMove left (A)
Left stick rightDMove right (D)
Left stick upWMove up (W)
Left stick downSMove down (S)
D-pad leftAMove left (A)
D-pad rightDMove right (D)
D-pad upWMove up (W)
D-pad downSMove down (S)
Right stick leftMouse motion left (speed 20)Aim left (Manual Aim option)
Right stick rightMouse motion right (speed 20)Aim right (Manual Aim option)
Right stick upMouse motion up (speed 14)Aim up (Manual Aim option)
Right stick downMouse motion down (speed 14)Aim down (Manual Aim option)
Right triggerLeft clickFire while manually aiming (hold left click)
A / CrossReturnConfirm / buy (Enter)
B / CircleEscapePause / back (Esc)

Button names follow the Xbox / PlayStation pair shown in the editor, so A / Cross is the bottom face button on either pad. On a Switch Pro Controller the bottom button is labelled B; the mapping still fires on position.

Tips

  • Brotato auto-aims and auto-fires by default, so movement on the left stick is all you truly need to survive.
  • If you enable Manual Aim in the options it becomes a twin-stick shooter: the right stick steers the cursor and the right trigger fires.
  • It is a 2D arena game, so the cursor stays visible for clicking through the shop and level-up screens.
  • Press A to confirm purchases between waves and B to back out or pause.

Make it yours

Nothing here is fixed. Rows can be re-scanned to a different control, given hold and double-tap actions, chords, turbo, macros, haptic or spoken feedback, and per-binding deadzones and sensitivity curves. The binding editor guide covers every option, and the controller map shows what each control is called.

Related

Download on the Mac App Store