Game

Assassin's Creed Mirage on a Mac with a controller

Download InputConfig on the Mac App StoreThe Assassin's Creed Mirage layout is built into InputConfig, free on the Mac App Store. You don't have to make an account, there are no subscriptions, and nothing is locked. Optimized for Apple silicon.

On a Mac: Native on Apple silicon through the Mac App Store, with the game's own controller support. Steam sells it for Windows only.

Yes, Assassin's Creed Mirage plays on a Mac with a controller. It came to the Mac natively and it is a controller game at heart, so try your pad in it before anything else. This page is for the controller it does not list, and for players who want the keyboard version's free camera on a pad. One thing to know first: the Mac version comes from the Mac App Store. Steam sells Mirage for Windows only, so advice about fixing Steam Input for Mirage on a Mac is about a different setup.

On this page: 9 sections
  1. The layout, control by control
  2. How the layout thinks
  3. Tune it
  4. If Mirage ignores your pad
  5. Assassin's Creed Mirage controller support: controller or keyboard
  6. If your controller is not working in Assassin's Creed Mirage
  7. Get it in two clicks
  8. Assassin's Creed Mirage controls: every button and the key it sends
  9. Questions

The layout, control by control

Click a control. Labels:

How the layout thinks

  • Move and look. The left stick moves and the right stick is the camera, a little faster across (18) than up and down (14), because Baghdad is wide and you look along rooftops more than up walls.
  • Fight. The right trigger is light attack and assassinate (left click), and the left trigger aims a tool (right click). The right bumper sends Shift and right click together, the game's heavy attack, and the left bumper is dodge (Left Option).
  • Parkour. Parkour up (Space) is the bottom face button and crouch and parkour down (C) the right one, so climbing and dropping are a thumb roll apart. Sprint is the left stick click.
  • Act. Interact (E) is the left face button and assassinate (F) the top. The right stick click is Assassin's Focus (R).
  • D-pad. Up holds the tools wheel (G), left is eagle vision (V), right calls Enkidu (B), and down heals (H).
  • Menus. Back opens the map and Options pauses.

Climb and drop are a thumb roll apart, which is how Basim moves.

Tune it

  • Open the App Store copy. The Smart Preset Maker sets this layout to open the game through Steam, which does nothing useful on a Mac for Mirage. In the options step, click Choose App and pick Assassin's Creed Mirage from Applications, or turn off Open the app automatically when this preset activates.
  • Tools wheel. The wheel is a held key. Hold D-pad up, aim with the left trigger, throw with the right, then let go.
  • Sprint without a stick click. A long run with the left stick pressed in is tiring. Set the sprint row to Toggles on and off, or move it to a back paddle.
  • Camera feel. If the camera feels floaty, turn off mouse smoothing in the game's options. The stick already gives smooth motion.

Point the preset at the App Store copy first, or it tries to open a Steam game the Mac cannot run.

If Mirage ignores your pad

Climb this ladder, smallest step first:

  1. Check the Mac sees it. The controller should be under Game Controllers in the System Settings sidebar and light up there when you press a button.
  2. Reopen with it awake. Quit the game, wake the pad, and open the game again.
  3. Activate this layout. If the game still will not use the pad, play the keyboard version from it.

Use the layout instead of the game's pad support, because with both running, one press does two things.

Assassin's Creed Mirage controller support: controller or keyboard

Steam's store page lists partial controller support for Assassin's Creed Mirage: it plays on a controller, but some parts, such as a launcher, text entry or a menu, still expect a keyboard or a mouse. This layout sends keys and mouse movement from the pad, which can cover the parts the game's own support leaves out. With partial support, a layout fills the gaps the game leaves.

From Steam's listing, checked in October 2026. Every game's listing is in Mac games with controller support.

If your controller is not working in Assassin's Creed Mirage

When Assassin's Creed Mirage does not react to your controller on a Mac, climb this ladder, smallest step first:

  1. Check that the Mac sees the controller. Open the gamepad tester and press a button. If nothing lights up there, the problem is the connection, and a controller that is connected but not working covers that first.
  2. Check the Steam Input setting for Assassin's Creed Mirage. In Steam, open Assassin's Creed Mirage, Properties, Controller, and change the Steam Input override. A controller that works in Steam but not in the game goes through each choice.
  3. Play it from keys. If Assassin's Creed Mirage still ignores the pad, activate this layout. It sends the keyboard and mouse controls Assassin's Creed Mirage already reads. Turn the game's own controller option off while it runs, or a press can arrive twice. The layout works whether or not Assassin's Creed Mirage ever sees the controller.

Get it in two clicks

  1. Get InputConfig free on the Mac App Store, open it, and click Smart Preset Maker on the welcome screen.
  2. Search for Assassin's Creed Mirage and pick it. The layout is created as a preset in your sidebar, named and ready.
  3. Press Activate. Every row can be changed afterwards: the editor's Scan button rebinds any control the moment you touch it.

To check the controller itself first, the gamepad tester shows every button and stick live in your browser.

Assassin's Creed Mirage controls: every button and the key it sends

The Sends column is Assassin's Creed Mirage's default keyboard and mouse controls, as this layout expects them. If you changed a key in the game's settings, change the same row in InputConfig.

The Assassin's Creed Mirage preset in InputConfig, drawn on a DualSense Edge with each control labeled with the key or action it sends.
Figure 1. The Assassin's Creed Mirage preset drawn on a DualSense Edge in InputConfig's Live Visualizer. For example, Right trigger is labeled Light attack / assassinate (LMB), and Left trigger is labeled Aim tool (RMB). Any other controller shows the same layout on its own drawing.
ControllerSendsWhat it does
Left stick leftAMove left (A)
Left stick rightDMove right (D)
Left stick upWMove forward (W)
Left stick downSMove back (S)
Right stick rightMouse motion right (speed 18)Camera right
Right stick leftMouse motion left (speed 18)Camera left
Right stick downMouse motion down (speed 14)Camera down
Right stick upMouse motion up (speed 14)Camera up
Right triggerLeft clickLight attack / assassinate (LMB)
Left triggerRight clickAim tool (RMB)
A / CrossSpaceParkour up / freerun (Space)
B / CircleCCrouch / parkour down (C)
X / SquareEInteract (E)
Y / TriangleFAssassinate (F)
LB / L1Alt / Option (Left)Dodge (Alt)
RB / R1Shift (Left), Right clickHeavy attack (Shift + RMB)
L3 (left stick click)Shift (Left)Sprint (Shift)
R3 (right stick click)RAssassin's Focus (R)
Back / Share / SelectMWorld map (M)
Start / OptionsEscapePause menu (Esc)
D-pad upGTools wheel (G)
D-pad leftVEagle vision (V)
D-pad rightBCall Enkidu eagle (B)
D-pad downHHeal (H)

Button names follow the Xbox / PlayStation pair shown in the editor, so A / Cross is the bottom face button on either pad. On a Switch Pro Controller the bottom button is labeled B; the mapping still fires on position.

Questions

Does Assassin's Creed Mirage on Mac support controllers?

Yes. The native Mac version has its own controller support. This layout is for a pad the game does not detect, and for the keyboard version's camera on a controller.

Is Assassin's Creed Mirage on Steam for Mac?

No. Steam lists it for Windows only. The Mac version is sold on the Mac App Store and needs an Apple silicon Mac.

Does Assassin's Creed Mirage have controller support?

Partly. Steam lists partial controller support for Assassin's Creed Mirage: it plays on a controller, but some screens still expect a keyboard or mouse.

Is Assassin's Creed Mirage better with a controller or a keyboard?

A controller works for most of it. Steam lists partial controller support for Assassin's Creed Mirage, so some screens still expect a keyboard or a mouse, and a layout like this one can put those on the pad.

Why is my controller not working in Assassin's Creed Mirage on a Mac?

First check the Mac itself sees the controller, with the gamepad tester. If it does and Assassin's Creed Mirage still ignores it, change the game's Steam Input override in its Steam Properties, and if that does not help, activate the Assassin's Creed Mirage layout in InputConfig, which sends the game's keyboard and mouse controls from the controller.

Download InputConfig on the Mac App StoreCompletely free. You don't have to make an account, there are no subscriptions, and nothing is locked. Optimized for Apple silicon. Open source on GitHub.

Updated