Game preset

Trepang2: controller layout for Mac

Trepang2 does not need a controller-aware version of itself to be played from a controller on a Mac. InputConfig sends real keyboard and mouse events, so the game sees a keyboard and a mouse, and you hold the controller. This is the layout the app's Smart Preset Maker builds for it: Fast FPS: move, shoot, slow time.

Get the preset in two clicks

  1. Open InputConfig and click Smart Preset Maker on the welcome screen.
  2. Search for Trepang2 and pick it. The layout below is created as a preset in your sidebar, named and ready.
  3. Press Activate. Every row can be changed afterwards: the editor's Scan button rebinds any control the moment you touch it.

The full button map

ControllerSendsWhat it does
Left stick leftAStrafe left (A)
Left stick rightDStrafe right (D)
Left stick upWMove forward (W)
Left stick downSMove back (S)
Right stick rightMouse motion right (speed 22)Look right
Right stick leftMouse motion left (speed 22)Look left
Right stick downMouse motion down (speed 16)Look down
Right stick upMouse motion up (speed 16)Look up
Right triggerLeft clickFire
Left triggerRight clickWeapon mod / alt fire
A / CrossSpaceJump
B / CircleCtrl (Left)Equipment launcher / throw (Ctrl)
X / SquareEGlory kill / melee (E)
Y / TriangleGSwitch equipment (G)
LB / L1RFlame belch (R)
RB / R1VCrucible (V)
L3 (left stick click)Shift (Left)Dash (Shift)
D-pad up1Weapon 1
D-pad left2Weapon 2
D-pad right3Weapon 3
D-pad down4Weapon 4
Start / OptionsEscapeMenu (Esc)

Button names follow the Xbox / PlayStation pair shown in the editor, so A / Cross is the bottom face button on either pad. On a Switch Pro Controller the bottom button is labelled B; the mapping still fires on position.

Tips

  • Right trigger fires; the face buttons jump, melee, and focus.
  • Keep moving with the left stick to stay alive.

Make it yours

Nothing here is fixed. Rows can be re-scanned to a different control, given hold and double-tap actions, chords, turbo, macros, haptic or spoken feedback, and per-binding deadzones and sensitivity curves. The binding editor guide covers every option, and the controller map shows what each control is called.

Related

Download on the Mac App Store