Game preset
StarCraft II: controller layout for Mac
StarCraft II does not need a controller-aware version of itself to be played from a controller on a Mac. InputConfig sends real keyboard and mouse events, so the game sees a keyboard and a mouse, and you hold the controller. This is the layout the app's Smart Preset Maker builds for it: RTS: cursor, pan, select, control groups.
Get the preset in two clicks
- Open InputConfig and click Smart Preset Maker on the welcome screen.
- Search for StarCraft II and pick it. The layout below is created as a preset in your sidebar, named and ready.
- Press Activate. Every row can be changed afterwards: the editor's Scan button rebinds any control the moment you touch it.
The full button map
| Controller | Sends | What it does |
|---|---|---|
| Left stick left | Mouse motion left (speed 18) | Cursor left |
| Left stick right | Mouse motion right (speed 18) | Cursor right |
| Left stick up | Mouse motion up (speed 18) | Cursor up |
| Left stick down | Mouse motion down (speed 18) | Cursor down |
| Right stick left | Left | Pan left |
| Right stick right | Right | Pan right |
| Right stick up | Up | Pan up |
| Right stick down | Down | Pan down |
| Right trigger | Left click | Select (left click) |
| Left trigger | Right click | Move / attack (right click) |
| A / Cross | 1 | Control group 1 |
| B / Circle | 2 | Control group 2 |
| X / Square | 3 | Control group 3 |
| Y / Triangle | 4 | Control group 4 |
| LB / L1 | A | Attack-move (A) |
| RB / R1 | B | Build / hold (B) |
| Start / Options | Escape | Menu (Esc) |
Button names follow the Xbox / PlayStation pair shown in the editor, so A / Cross is the bottom face button on either pad. On a Switch Pro Controller the bottom button is labelled B; the mapping still fires on position.
Tips
- Left stick is the pointer; right stick pans the map.
- Face buttons recall control groups; left bumper is attack-move.
Make it yours
Nothing here is fixed. Rows can be re-scanned to a different control, given hold and double-tap actions, chords, turbo, macros, haptic or spoken feedback, and per-binding deadzones and sensitivity curves. The binding editor guide covers every option, and the controller map shows what each control is called.