Game preset
Splitgate 2: controller layout for Mac
Splitgate 2 does not need a controller-aware version of itself to be played from a controller on a Mac. InputConfig sends real keyboard and mouse events, so the game sees a keyboard and a mouse, and you hold the controller. This is the layout the app's Smart Preset Maker builds for it: Arena FPS: move, shoot, portal.
Get the preset in two clicks
- Open InputConfig and click Smart Preset Maker on the welcome screen.
- Search for Splitgate 2 and pick it. The layout below is created as a preset in your sidebar, named and ready.
- Press Activate. Every row can be changed afterwards: the editor's Scan button rebinds any control the moment you touch it.
The full button map
| Controller | Sends | What it does |
|---|---|---|
| Left stick up | W | Move forward (W) |
| Left stick down | S | Move back (S) |
| Left stick left | A | Move left (A) |
| Left stick right | D | Move right (D) |
| Right stick right | Mouse motion right (speed 18) | Aim right (mouse) |
| Right stick left | Mouse motion left (speed 18) | Aim left (mouse) |
| Right stick down | Mouse motion down (speed 18) | Aim down (mouse) |
| Right stick up | Mouse motion up (speed 18) | Aim up (mouse) |
| Right trigger | Left click | Fire (Left Click) |
| Left trigger | Right click | Zoom / aim (Right Click) |
| X / Square | R | Reload / vent (R) |
| L3 (left stick click) | F | Melee (F) |
| RB / R1 | G | Throw grenade (G) |
| LB / L1 | Q | Use equipment (Q) |
| A / Cross | Space | Jump (Space) |
| Start / Options | Ctrl (Left) | Crouch / slide (Ctrl) |
| B / Circle | Shift (Left) | Sprint (Shift) |
| Y / Triangle | V | Swap / switch weapon (V) |
| D-pad up | Scroll up | Switch weapon (wheel up) |
| D-pad down | N | Next grenade type (N) |
| D-pad right | X | Mark (X) |
| Back / Share / Select | Tab | Scoreboard / menu (Tab) |
| R3 (right stick click) | Z | AI scan (Z) |
Button names follow the Xbox / PlayStation pair shown in the editor, so A / Cross is the bottom face button on either pad. On a Switch Pro Controller the bottom button is labelled B; the mapping still fires on position.
Tips
- Right trigger fires, left trigger aims or places a portal.
- Sprint sits on the left stick click; rebind to taste.
Make it yours
Nothing here is fixed. Rows can be re-scanned to a different control, given hold and double-tap actions, chords, turbo, macros, haptic or spoken feedback, and per-binding deadzones and sensitivity curves. The binding editor guide covers every option, and the controller map shows what each control is called.