App

Opera from a game controller

Download InputConfig on the Mac App StoreThe Opera layout is built into InputConfig, free on the Mac App Store. You don't have to make an account, there are no subscriptions, and nothing is locked. Optimized for Apple silicon.

On a Mac: Opera and Opera GX for Mac are built on Chromium and keep Chrome's Mac shortcuts, so this layout's keys work in both.

Yes, Opera and Opera GX work from a game controller on a Mac with the browser layout, because both are built on Chromium and keep Chrome's Mac shortcuts. The thing worth knowing is Opera GX: a browser game and this layout can both read the pad, so set it up so they do not collide.

The layout, control by control

Click a control. Labels:

How the layout thinks

  • Point and click. The left stick moves the pointer, the right trigger clicks and the left trigger right-clicks. The right stick scrolls.
  • Move through pages. Back, Forward, Reload and New Tab on the face buttons.
  • Tabs. Close tab on the left bumper, the address bar on the right, previous and next tab on the D-pad, Escape on Start.
  • The sidebar. Opera's messengers and players are a pointer click away.

If a browser game in Opera GX gets clicks too

A browser game reads the controller itself through the Gamepad API. With this layout running, the game also receives its clicks and keys. Climb this ladder, smallest step first:

  1. Deactivate before you play. From the menu bar, or with a button set to the App Action Deactivate.
  2. Activate again to browse. The same menu, or a preset key you set in the editor's Key field.
  3. Read the details. The browser games page covers games that only see a pad after a press.

A game and a browser layout should never run on the same pad at the same time.

Get it in two clicks

  1. Get InputConfig free on the Mac App Store, open it, and click Smart Preset Maker on the welcome screen.
  2. Search for Opera and pick it. The layout is created as a preset in your sidebar, named and ready.
  3. Press Activate. Every row can be changed afterwards: the editor's Scan button rebinds any control the moment you touch it.

Every binding, as a table

The Opera preset in InputConfig, drawn on a DualSense Edge with each control labeled with the key or action it sends.
Figure 1. The Opera preset drawn on a DualSense Edge in InputConfig's Live Visualizer. For example, Right trigger is labeled Left click, and Left trigger is labeled Right click. Any other controller shows the same layout on its own drawing.
ControllerSendsWhat it does
Left stick leftMouse motion left (speed 16)Cursor left
Left stick rightMouse motion right (speed 16)Cursor right
Left stick upMouse motion up (speed 16)Cursor up
Left stick downMouse motion down (speed 16)Cursor down
Right stick downScroll downScroll down
Right stick upScroll upScroll up
Right triggerLeft clickLeft click
Left triggerRight clickRight click
A / CrossCommand (Left), LeftBack
B / CircleCommand (Left), RightForward
X / SquareCommand (Left), RReload
Y / TriangleCommand (Left), TNew tab
LB / L1Command (Left), WClose tab
RB / R1Command (Left), LAddress bar
D-pad leftCommand (Left), Alt / Option (Left), LeftPrevious tab
D-pad rightCommand (Left), Alt / Option (Left), RightNext tab
Start / OptionsEscapeStop / Esc

Button names follow the Xbox / PlayStation pair shown in the editor, so A / Cross is the bottom face button on either pad. On a Switch Pro Controller the bottom button is labeled B; the mapping still fires on position.

Questions

Does this work in Opera GX?

Yes. GX keeps Opera's keys.

Download InputConfig on the Mac App StoreCompletely free. You don't have to make an account, there are no subscriptions, and nothing is locked. Optimized for Apple silicon. Open source on GitHub.

Updated