Game preset
Metaphor: ReFantazio: controller layout for Mac
Metaphor: ReFantazio does not need a controller-aware version of itself to be played from a controller on a Mac. InputConfig sends real keyboard and mouse events, so the game sees a keyboard and a mouse, and you hold the controller. This is the layout the app's Smart Preset Maker builds for it: JRPG: explore, fight, choose.
Get the preset in two clicks
- Open InputConfig and click Smart Preset Maker on the welcome screen.
- Search for Metaphor: ReFantazio and pick it. The layout below is created as a preset in your sidebar, named and ready.
- Press Activate. Every row can be changed afterwards: the editor's Scan button rebinds any control the moment you touch it.
The full button map
| Controller | Sends | What it does |
|---|---|---|
| Left stick up | W | Move forward (W) |
| Left stick down | S | Move backward (S) |
| Left stick left | A | Move left (A) |
| Left stick right | D | Move right (D) |
| Right stick right | L | Turn camera right (L) |
| Right stick left | J | Turn camera left (J) |
| Right stick up | I | Turn camera up (I) |
| Right stick down | K | Turn camera down (K) |
| A / Cross | E | Confirm / select (E) |
| B / Circle | C | Cancel / back (C) |
| X / Square | Ctrl (Left) | Third Eye / analyze (Ctrl) |
| Y / Triangle | R | Reset camera (R) |
| RB / R1 | Shift (Left) | Dash / run (Shift) |
| LB / L1 | Q | Page left / cycle (Q) |
| Start / Options | Tab | Open menu (Tab) |
| Back / Share / Select | M | Map (M) |
| L3 (left stick click) | X | Zoom camera out (X) |
| R3 (right stick click) | Z | Zoom camera in (Z) |
| D-pad up | Up | Menu up (Up arrow) |
| D-pad down | Down | Menu down (Down arrow) |
| D-pad left | Left | Menu left (Left arrow) |
| D-pad right | Right | Menu right (Right arrow) |
Button names follow the Xbox / PlayStation pair shown in the editor, so A / Cross is the bottom face button on either pad. On a Switch Pro Controller the bottom button is labelled B; the mapping still fires on position.
Tips
- Left stick moves; face buttons confirm, cancel, and open menus.
- Turn-based combat maps cleanly to the face buttons.
Make it yours
Nothing here is fixed. Rows can be re-scanned to a different control, given hold and double-tap actions, chords, turbo, macros, haptic or spoken feedback, and per-binding deadzones and sensitivity curves. The binding editor guide covers every option, and the controller map shows what each control is called.