Built-in preset
Deadzone Calibration preset
A showcase preset: the right stick has a wide inner deadzone and an outer deadzone that reaches full output early; the left stick is tight. Move each and see how much travel does nothing and where full speed arrives. Press Calibrate on a row for the live plot.
Open Advanced > Calibrate on any axis row to see the live ring visualizer
Where it is in the app
It ships inside InputConfig: open the sidebar and look in its folder, or search for it. Activate it, or press Edit to see every row. It is also here as a file, identical apart from being inactive and ungrouped, for anyone who deleted theirs or wants it on another Mac.
Every binding
| Input | Sends | Options | Note |
|---|---|---|---|
| Right stick right | Mouse motion right (speed 24) | variable sensitivity; deadzone 18%; outer 85% | |
| Right stick left | Mouse motion left (speed 24) | variable sensitivity; deadzone 18%; outer 85% | |
| Right stick down | Mouse motion down (speed 20) | variable sensitivity; deadzone 18%; outer 85% | |
| Right stick up | Mouse motion up (speed 20) | variable sensitivity; deadzone 18%; outer 85% | |
| Left stick right | Mouse motion right (speed 24) | variable sensitivity; deadzone 5% | |
| Left stick left | Mouse motion left (speed 24) | variable sensitivity; deadzone 5% | |
| Left stick down | Mouse motion down (speed 20) | variable sensitivity; deadzone 5% | |
| Left stick up | Mouse motion up (speed 20) | variable sensitivity; deadzone 5% | |
| A / Cross | Left click |
9 rows. Button names are the Xbox / PlayStation pair the editor shows; a Switch Pro Controller fires by position. Options are the row settings that differ from the defaults.
Notes
The right stick's settings are close to what suits a hand tremor or a stick with limited travel; the tremor guide starts from numbers like these.
Download
- Deadzone Calibration presetRight stick wide deadzone + outer saturation, left stick tight 5 KB
Open a downloaded preset with InputConfig, or drag it onto the app icon. It lands in the sidebar, ready to activate or edit. Any launch target inside a preset file is cleared on import; add one yourself in the editor if you want it.