Tool

Controller map

Click any control to see what it is called on each controller family, the index InputConfig uses for it, and what a built-in preset binds to it. Pick a preset from the menu and the map labels itself.

Click a control on the map.

Button numbers are the ones shown in the editor's input menu and stored in preset files (for example btn 0 for the bottom face button). A stick is two axes, each bound one direction at a time. Scan in the app makes the numbers unnecessary; they are here for reading preset files and for the Steam Controller and other pads that report differently.

Every control

ControlXboxPlayStationSwitchIn a preset fileBinding