TIDAL from a game controller
The TIDAL layout is built into InputConfig, free on the Mac App Store. You don't have to make an account, there are no subscriptions, and nothing is locked. Optimized for Apple silicon.
On a Mac: The TIDAL app reads its shortcuts while it is in front. The System Function media outputs work from any app, and macOS routes them to TIDAL.
Yes, a game controller works as a TIDAL remote on a Mac: play on the big button, next and previous on the face buttons and D-pad, volume on the bumpers. TIDAL reads these shortcuts while it is in front. For control from another app or another room, the media key outputs are the ones to add.
The layout, control by control
How the layout thinks
- Play. Play and pause (Space) on the bottom face button.
- Skip. Next track (Command Right Arrow) on the right face button, previous (Command Left Arrow) on the left, and the same pair on the D-pad.
- Volume. TIDAL's volume up and down (Command Up and Down Arrow) on the bumpers.
- Browse. The left stick is the pointer, the right stick scrolls, the right trigger clicks.
Tune it for the other room
- Media keys. System Function outputs Play / Pause, Next Track and Previous Track work while TIDAL is in the background, and keep working if a skip key changes in an app update.
- Mac volume or app volume. With an external DAC, the Mac's volume keys may not change the level. TIDAL's own volume rows on the bumpers do.
- Feel the skip. Tick Vibrate under Feedback in the skip rows' Options.
Swap the skip rows to media keys and the remote works whatever app is in front.
Get it in two clicks
- Get InputConfig free on the Mac App Store, open it, and click Smart Preset Maker on the welcome screen.
- Search for TIDAL and pick it. The layout is created as a preset in your sidebar, named and ready.
- Press Activate. Every row can be changed afterwards: the editor's Scan button rebinds any control the moment you touch it.
Every binding, as a table

| Controller | Sends | What it does |
|---|---|---|
| A / Cross | Space | Play / Pause (Space) |
| B / Circle | Command (Left), Right | Next track |
| X / Square | Command (Left), Left | Previous track |
| LB / L1 | Command (Left), Up | Volume up |
| RB / R1 | Command (Left), Down | Volume down |
| D-pad right | Command (Left), Right | Next track |
| D-pad left | Command (Left), Left | Previous track |
| Left stick left | Mouse motion left (speed 16) | Cursor left |
| Left stick right | Mouse motion right (speed 16) | Cursor right |
| Left stick up | Mouse motion up (speed 16) | Cursor up |
| Left stick down | Mouse motion down (speed 16) | Cursor down |
| Right stick down | Scroll down | Scroll down |
| Right stick up | Scroll up | Scroll up |
| Right trigger | Left click | Click |
Button names follow the Xbox / PlayStation pair shown in the editor, so A / Cross is the bottom face button on either pad. On a Switch Pro Controller the bottom button is labeled B; the mapping still fires on position.
Questions
Does this match the Apple Music layout?
Yes, it has the same shape as the Apple Music layout. The media key version is identical.
Related
Completely free. You don't have to make an account, there are no subscriptions, and nothing is locked. Optimized for Apple silicon. Open source on GitHub.
Updated