Logseq from a game controller
The Logseq layout is built into InputConfig, free on the Mac App Store. You don't have to make an account, there are no subscriptions, and nothing is locked. Optimized for Apple silicon.
On a Mac: Logseq reads keys from this layout like a keyboard. The rows come from the Markdown note layout, so set search to Command K and pick a journal key.
Yes, Logseq works from a game controller on a Mac, and an outliner suits a D-pad: up and down through blocks, Tab to indent. The layout starts from the Markdown note one, so two rows need Logseq's keys and the D-pad needs its outlining rows. With dictation on a bumper, the daily journal becomes a sofa habit.
The layout, control by control
How the layout thinks
- Face buttons from the Markdown layout. Command O on the bottom, a new page (Command N) on the right, Command Shift F on the left, Command E on the top.
- Point and scroll. The left stick is the pointer, the right stick scrolls, the right trigger clicks, Escape is on Start.
Fit two rows to Logseq
Step 1: Search
- You: Change the bottom face button's output from Command O to Command K.
- InputConfig: Sends Logseq's search key.
- Check: Press it and Logseq's search opens.
Step 2: The journal
- You: Look up the journals key in Logseq's shortcut list and set it as the top face button's output.
- InputConfig: Sends that key in place of Command E.
- Check: Press it and today's journal opens.
Search and the journal are the two buttons you will press every day.
Tune it for outlining
- Indent and outdent. Put Tab and Shift Tab on D-pad right and left.
- Move between blocks. Put Up and Down Arrow on D-pad up and down.
- Dictation. Add a Start Dictation row on a bumper.
Speak a block, indent it with your thumb, and the outline builds itself.
Get it in two clicks
- Get InputConfig free on the Mac App Store, open it, and click Smart Preset Maker on the welcome screen.
- Search for Logseq and pick it. The layout is created as a preset in your sidebar, named and ready.
- Press Activate. Every row can be changed afterwards: the editor's Scan button rebinds any control the moment you touch it.
Every binding, as a table

| Controller | Sends | What it does |
|---|---|---|
| Left stick left | Mouse motion left (speed 16) | Cursor left |
| Left stick right | Mouse motion right (speed 16) | Cursor right |
| Left stick up | Mouse motion up (speed 16) | Cursor up |
| Left stick down | Mouse motion down (speed 16) | Cursor down |
| Right stick down | Scroll down | Scroll down |
| Right stick up | Scroll up | Scroll up |
| Right trigger | Left click | Click |
| A / Cross | Command (Left), O | Quick switcher (Cmd+O) |
| B / Circle | Command (Left), N | New note (Cmd+N) |
| X / Square | Command (Left), Shift (Left), F | Search (Cmd+Shift+F) |
| Y / Triangle | Command (Left), E | Toggle edit / preview (Cmd+E) |
| Start / Options | Escape | Close / Esc |
Button names follow the Xbox / PlayStation pair shown in the editor, so A / Cross is the bottom face button on either pad. On a Switch Pro Controller the bottom button is labeled B; the mapping still fires on position.
Questions
Does this match the Obsidian layout?
Yes, it has the same shape as the Obsidian layout. Search and the journal are the two rows to change for Logseq.
Related
Completely free. You don't have to make an account, there are no subscriptions, and nothing is locked. Optimized for Apple silicon. Open source on GitHub.
Updated