Workflow preset
Dictation Control: layout for Mac
Dictation Control can be driven from a game controller, a MIDI pad, or an adaptive controller on a Mac. InputConfig sends real keyboard and mouse events, so the app sees an ordinary keyboard and mouse. This is the layout the app's Smart Preset Maker builds for it: Start dictation and steer the cursor.
Get the preset in two clicks
- Open InputConfig and click Smart Preset Maker on the welcome screen.
- Search for Dictation Control and pick it. The layout below is created as a preset in your sidebar, named and ready.
- Press Activate. Every row can be changed afterwards: the editor's Scan button rebinds any control the moment you touch it.
The full button map
| Controller | Sends | What it does |
|---|---|---|
| A / Cross | F5 | Start / stop dictation (F5) |
| B / Circle | Escape | Cancel (Escape) |
| Start / Options | Return | Confirm (Return) |
| X / Square | Backspace | Delete back |
| Y / Triangle | Alt / Option (Left), Backspace | Delete word (Option + Backspace) |
| D-pad left | Left | Cursor left |
| D-pad right | Right | Cursor right |
| D-pad up | Up | Line up |
| D-pad down | Down | Line down |
| Left stick left | Mouse motion left (speed 14) | Pointer left |
| Left stick right | Mouse motion right (speed 14) | Pointer right |
| Left stick up | Mouse motion up (speed 14) | Pointer up |
| Left stick down | Mouse motion down (speed 14) | Pointer down |
| Right trigger | Left click | Click |
| LB / L1 | Alt / Option (Left), Left | Previous word |
| RB / R1 | Alt / Option (Left), Right | Next word |
Button names follow the Xbox / PlayStation pair shown in the editor, so A / Cross is the bottom face button on either pad. On a Switch Pro Controller the bottom button is labelled B; the mapping still fires on position.
Tips
- The bottom face button starts and stops macOS dictation (set the Dictation shortcut to F5 in System Settings, Keyboard).
- Shoulders jump by word; the D-pad moves by character and line.
Make it yours
Nothing here is fixed. Rows can be re-scanned to a different control, given hold and double-tap actions, chords, turbo, macros, haptic or spoken feedback, and per-binding deadzones and sensitivity curves. The binding editor guide covers every option, and the controller map shows what each control is called.